Nvidia needs to remind itself what PC gamers really want


Nvidia has even more AI Shenanigans which promise to make games run better on PC. Or it would be if the richest company new frame generation features They weren’t all that annoying or really helpful for those hoping to game without the latest and greatest graphics card.

I spent too much time this week trying to force the new “Dynamic Multi-Frame Generation” 6x technology to work in a frame 16 laptop running a GeForce RTX 5070 GPU. The new addition to Nvidia’s DLSS 4.5 (deep learning super sampling) slate uses the company’s technology. previous frame generation model—which inserts multiple AI-generated frames between two rendered frames—and reinforces it to an astonishing degree. The software will automatically detect the monitor’s refresh rate and then attempt to maintain an approximate frame rate at that level. If you imagined this would finally help you take advantage of your display’s expensive 240Hz or higher refresh rate, you should know that there are other issues at play.

Dynamic generation of multiple frames can be a headache

The Outer Worlds 2 High Settings Dynamic Frame Generation
The Outer Worlds 2 with Nvidia’s Dynamic Multi Frame generation you will not always reach the maximum refresh rate of the monitor. It will get closer, depending on the scene. © Xbox Game Studios; Screenshot from Gizmodo

There are a few titles that currently support Dynamic Multi Frame Generation models. Even then, it takes too much effort to get the models to work in games. It is not available in any game natively. You need to go through the graphics tab of the Nvidia app and then change the global “DLSS Override” setting to enable dynamic multi-frame rendering along with the “Model B” preset. Do you have all that? Good. Some games that apparently support the feature will display the “Dynamic” setting in gray. You will then need to enable it with global settings and no other options. Other titles will allow you to set game-specific framerate settings.

After getting over my migraine-inducing setup, I was finally able to sit up and run. Cyberpunk 2077 with high graphics settings at my Framework 16 laptop’s maximum 165Hz refresh rate. I admit, I was happy to see that the game felt so smooth at high graphics settings thanks to the fast frame rates. That didn’t mean you could suddenly change the settings and enable realistic lighting based on the path layout. Framing works best if you already have a frame rate close to 60 before enabling these features. He Outer Worlds 2 and Alan Wake II with ray tracing settings as high as possible, it made every game look too floaty to be playable.

Alan Wake 2 with ray tracing High maximum refresh rate 6x frame rate
Adding more frame generation in games that already exceed what the GPU is capable of will introduce more graphical artifacts and make it feel too floaty to be playable. © Epic Games; screenshot from Gizmodo

Frame generation introduces strange graphical artifacts and ghosting, where you may see hints of previous frames when objects move too quickly on the screen. Nvidia claims its second-generation “transformative model” introduced improvements to frame rate and image quality. It does not solve the intrinsic problems of frame interpolation.

The new frame generation model was not Nvidia’s only update. The company also introduced a new “Auto Shader Compilation” mode that helps reduce the time it takes for the dreaded “Shader Loading” bar to go from 0 to 100. The feature is only available in the beta version of the Nvidia app. In its current version, Dynamic Multi Frame Generation also looks more like an early version. It’s not the kind of feature that should help sell any Nvidia GPUs increasingly expensive.

This is not what PC gamers really want

Nvidia Rtx 5070 along with RTX 5080, RTX 5090 and RTX 5070 Ti Asus Prime
If you can afford a high-end GPU, you won’t buy it for the frame rate. © Kyle Barr / Gizmodo

PC gamers who paid a lot for high-end hardware want to play their games without compromises. Anything like frame generation affects the gaming experience too much to be worth it.

The real beneficiaries of frameshifting would apparently be those who can’t afford the best hardware. the most recent Steam Hardware Survey shows that more gamers rely on a GeForce RTX 3060 or RTX 4060 GPU than any other high-end GPU. Nvidia’s most popular GPU from its RTX 50 series is the RTX 5070judging solely by Steam players who responded to Valve’s questionnaire. These gamers may not be able to afford a high refresh monitor or laptop screen. In that case, Dynamic Multi Frame Generation still offers too many drawbacks, even for mid-range players.

Multi-frame generation is best for PCs that aren’t designed exclusively for gaming. Intel XeSS Multi-Frame Generation Technology works on both. Intel’s Panther Lake laptops and also non-Intel systems. It’s designed to offer an alternative if you’re trying to play games without a beefy, discrete GPU. Framework generation, in its current form, will naturally entail trade-offs. Nvidia needs to remember who its audience is. High-level players accept no substitutes for pure performance. Low-end gamers don’t want to struggle with a mountain of menus just to play.



Source link

Leave a Reply

Your email address will not be published. Required fields are marked *