I was wrong about Diablo 4: Lord of Hatred


I’ve been waiting Diablo 4: Lord of Hate but with cautious skepticism, and I am pleased to report that this expansion absolutely slaps and I have never been so happy to be wrong.

Specifically, one of my biggest concerns was that at least in Season 11, the game was in a great place, and I felt that the list of changes that came with Lord of Hatred would cause review fatigue. Because my goodness, how many system overhauls have we done since the release of the base game?

Then before release I felt the marketing was borderline spoilery and reveal too much too soon about the campaign itself. Taking out the joy of discovery, so to speak.

I am very happy to say that I was wrong on both points. Revisions have finally completed the game and, despite the progress, the best surprises lurk in the story campaign, completely untouched by the marketing machine. And I’m sure there are still some surprises to come. This is Diablo 4 in its final, most flourishing form, and I’d like to think it has silenced the “D4 Bad” memes once and for all, at least for those who will stick around a while and listen.

This is how you do fan service

An older man with a gray beard looks up with a solemn expression. He wears a dark robe.

Lorath returns the voices of Ralph Ineson (Image credit: Blizzard Entertainment)

I can only imagine that at some point during development, someone in the room finally slammed their hands on the table and said, “For God’s sake, let’s give the people what they want.”

I can’t say much more without spoiling the integral moments, but there are certain ups and downs as the story unfolds that really felt like Blizzard had been listening to its community. That’s not to say the story is perfect, but I completed it feeling completely satisfied, unlike the ending of glass of hate. Where I didn’t even notice the end was the end.

That said, Vessel of Hatred still works wonderfully as a bridge between the base game and this DLC. If you play everything in a row without the long wait between launches, the narrative thread is much clearer and the overall experience has more weight.

What surprised me most is how confidently the story leans into themes of family and complicated relationships. You don’t expect that level of emotional nuance in a demon-destroying ARPG, however, Blizzard committed to it and it’s worth it. The campaign had much more impact than I expected.





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