I stopped checking Marathon Steam Lists a week after its release, not because I wanted the game to crash or anything, but because I got caught up in all the internet drama surrounding it. Having played the game myself and frankly not liking it, I was curious to see how it would hold up in the long run. Well now we have some numbers thanks to sonyLast night’s earnings report.
For those who don’t know, PlayStation bought Bungie for more than $3.6 billion in 2022 as part of Sony’s infamous, and now largely failed, live service gaming push. That strategy gave us games like concordalong with numerous projects canceled after the initiative failed to achieve the results Sony likely hoped for.
As Xbox fans probably know all too well, Bungie was once heavily associated with Xbox thanks to Halo, a franchise that many, including myself, still consider one of the best trilogies of all time. At the time, Sony’s acquisition of Bungie probably made a lot of sense. The studio had already moved on from Halo and found huge success with Destiny, proving it could build and maintain a huge live-service audience.
I will say, just to make things clear, that an impairment loss is not No This means that Bungie itself directly lost $565 million. Rather, it means that Sony believes Bungie is now worth less than it was when the company was originally purchased.
With that in mind, however, questions naturally still arise about Bungie’s future, especially regarding Destiny and Marathon. Bungie recently stated that it has years of plans laid out for Marathon, but with numbers like this, it’s becoming increasingly difficult to imagine the studio, and potentially even its current games, remaining in a healthy position years from now.
It’s a sad day for Bungie and a worrying time for the future of the studio. With that in mind, I’d love to hear your opinion. Do you have any specific thoughts on this situation or were you expecting it?
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