the moment that Destiny 2 developer Bungie announced As the game’s live service development was ending with the release of its final content update, there was immediate backlash from the looter community against the studio’s new game. Marathon.
Many Destiny fans angrily blamed Marathon for the end of Destiny 2claiming that the latter was abandoned by Bungie developers in favor of the new extraction shooter. This led to some nasty arguments between players of both games that made me very frustrated and ultimately detracted from the community that came together to celebrate Destiny’s legacy (and boost a potential Destiny 3) a bit.
However, former Bungie community manager Liana Ruppert took to social media to address players’ assumptions and speculationsstating that “a lot of money didn’t go to Destiny” due to the “greed” of the leadership and not to Marathon.
“We (former developers) say it went into the pockets of the leaders,” he explained. “You should be angry, but keep the blame where it was. Marathon has a lot less impact than everyone thinks.”
Now, Ruppert has once again spoken out about the relationship between Marathon, Destiny and Bungie’s business, this time stating that “the only way to keep Bungie alive right now” after Destiny 2The goal “is to support Marathon.”
Half the community will hate me for saying this, but the only way to keep Bungie alive right now is to support Marathon. People keep comparing Marathon’s numbers to Destiny and, frankly, that’s ignorance. Marathon was never designed to do Bungie numbers. The conversations…June 12, 2026
“Half the community will hate me for saying this, but the only way to keep Bungie alive now is to support Marathon,” he said. wrote in a post on social media.
“People keep comparing Marathon’s numbers to Destiny and, frankly, that’s ignorance. Marathon was never designed to make (Destiny’s) numbers,” Ruppert continued. “The conversations about that were very direct from the beginning. It’s more aligned with Tarkov than Destiny. Completely different target markets that just happen to have a broad intersection with Destiny’s target markets since it uniquely has so many.”
Basically what she is saying here is that sony – which acquired Bungie for PlayStation in 2022 – has no Destiny-sized expectations for Marathon, so even if the game doesn’t become as big as Destiny, the publisher can consider it successful and continue investing in Bungie projects as long as Marathon does decently well.
“Their value is not JUST in Marathon, but if Marathon is considered a failed project, which it is not at this time, then that puts them in play to convert the Bungie name from a production studio to an experience service that would benefit the entire Sony network,” Ruppert aggregate in a follow-up comment.
I’m not sure if we’ll ever get a Destiny 3 or not, but if you want Bungie to make it happen at some point, I agree with Ruppert that you should want Marathon to do well, even if it’s not really your type of game. So far, it hasn’t been a colossal success or anything, but it has a passionate community of players all over xboxPC and PS5 even so.
I tried it out and had a lot of fun, and while I probably won’t use it much again, I hope it (and Bungie as a studio) has good days ahead.
Would you like to see Sony and Bungie finally move forward with Destiny 3? I’m curious, so leave a comment and vote in our poll to let me know.
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