NVIDIA’s latest upcoming version of its Super resolution software DLS 5 was announced last weekand the reveal ended up being one of the hottest stories in gaming for all the wrong reasons. The graphics and AI-The company focused showed how technology uses generation. AI in an effort to enhance game scenes with photorealistic lighting.
However, what I hoped would be a hit that would get people excited for its release later this fall, was something of a disaster. Both players and developers were surprised for how DLSS 5 made characters look like they’d been overlooked by a strange AI filter, and Nvidia CEO Jensen Huang only made things worse by telling consumers “you are completely wrong.” the later stepped back.
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I imagine in the future developers will be able to train this technology for a particular art style or specific people’s faces and it could replace expensive ray tracing etc. This is just a bit of a strange start. No way the haters are going to stop this. It’s much more than a soap opera effect on every television… https://t.co/SUdxhy6ArjMarch 23, 2026
Vávra has previously spoken about generative AI with resigned acceptancenoting that while he’s “not a fan of AI-generated art,” he believes it’s not going anywhere and that “it’s time to face reality.” At the moment, Baldur’s Gate 3 Developer Larian Studios was being widely criticized for using AI to generate artistic references for your concept artists while working on the next RPG Divinity. In response to heat, Larian stopped using AI to ideate.
I’m not someone to get happy about anything successful AI-related, sure, but honestly? I think Vávra is right in this case. DLSS 5 may look pretty bad with character faces, but in the examples and comparisons we’ve seen, it’s made some pretty impressive changes to environments.
DLSS 5 Enhanced 12-Minute Gameplay Footage star field The fact that Vávra was reposting quotes is a great example of this. Xbox and BethesdaThe 2023 RPG is somewhat known for having flat lighting in many of its “normal” areas that lack dramatic lighting, but DLSS 5 gave it a lot of natural depth and made it pop.
Therefore, I think we will see developers supporting and interacting with DLSS 5, aiming to capitalize on its potential by adapting its results to fit the look and feel of their games. without taking things into uncanny valley territory like NVIDIA’s demo did.
In the end, I’d be okay with that, as long as developers retain the ability to fully control how DLSS 5 affects the look of their projects in their official versions. Creative control should always remain in the hands of a game’s creators.
I do not always agree with Daniel Vávra’s opinions. – and he is quite opinionated – but I think he is right in this case. Despite how horribly it affects the characters’ faces, DLSS 5 does They show potential, and I think it’s something that developers will want to take advantage of.
How are you youalthough? Do you agree with Daniel Vávra or do you think he is wrong and that DLSS 5 will not be successful? Let me know in the comments and vote in our poll.
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