“We are always aware of the past and maintain that legacy,” I went to the Diablo Infernal Symphony and spoke to the team behind 30 years of music.


London’s Royal Festival Hall was recently transformed into a musical gateway to the fiery pits of hell – and no, I’m not talking about a recreation of the London Underground.

As I sat in the audience at the Diablo 30th Anniversary Symphony on 06/06/(202)6, surrounded by hundreds of fellow fans, it felt like a coming full circle moment for me. After all, it was my rambling spam messages that I sent to my friends about the current status of Diablo 3 That led me to writing about games in the first place. This franchise has changed my life in so many ways, and the concert was something of a pilgrimage through three decades of iconic, haunting, deeply atmospheric music that has defined the Diablo franchise from its humble beginnings in 1996 to Diablo 4.

Watching a live orchestra play the Diablo music that permeates every gaming session was like an out-of-body experience. I was amazed to see how the human voices of the chorus, echoing over the strings, functioned as instruments in their own right, truly carrying the weight of the game’s gothic horror.

Watching a live orchestra play the Diablo music that permeates every gaming session was like an out-of-body experience.

The instantly recognizable 12-string guitar melody of the Tristram theme was the highlight of the night. As those familiar, melancholy notes played, I could hear a collective intake of breath from the other fans sitting around me. It was a shared connection to a piece of music that has been the backdrop for many sessions over the years. It was heard several times during the performance, as it is deeply woven into the soul of the Diablo 4 soundtrack, uniting all the franchises, but clearly recognizable as a Diablo 2 sound.



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